What our Minecraft anti-cheat does

Thorium runs predictions across all your players on every tick. If something doesn't look right, we flag it within a few seconds. You get a replay with every detection so you can feel confident with your enforcements.

Deep Inspection on every tick

Our high performance engine predicts all possible outcomes of every tick for every player and flags what is impossible.

A replay with every flag

We're not just throwing random alerts your way and expecting you to trust them. We give you a replay of every detection and the context around it, so you can make your own decision.

Live spectate

Check on any player on your network in real time any time. See what they see, do, and whos around them.

Alerts and reports where you need them

Get alerts and reports in the dashboard, in your Discord, or wherever works best for your team.

Easy on your server

We do all the hard work on our servers so you're not risking your server's performance.

Global Intelligence

See alerts shared across other networks. When a player joins your server, they bring their history with them.

Cheats we detect

27 checks across movement, combat, packets and the world, from fly and speed hacks to killaura, scaffold and xray. Each one can be toggled per network from the dashboard.

movement

Speed
Movement faster than vanilla allows
Fly
Flying without a legitimate method
NoFall
No fall damage when falling from a height that should hurt
GroundSpoof
Packet spoofing that fakes the player state
Timer
The client running faster or slower than the server tick rate
Step
Stepping up blocks without jumping
Jesus
Walking on water or lava
Velocity
Ignored or reduced knockback
Prediction
Client movement that is impossible to predict from vanilla physics
Elytra
Elytra flight that moves in ways the game does not normally allow
Vehicle
A boat, horse or pig climbing through the air

combat

Reach
Attacks landing beyond the vanilla reach distance
HitAngle
Attacks on targets outside the player's field of view
MultiAura
Attacks on multiple targets within an impossibly short time window
AutoClicker
Inhumanly consistent or fast click patterns
NoSwing
Attacks without an arm swing animation
Aim
Rotations off the mouse grid (killaura, aim assist) around attacks
ThroughWalls
An attack on a target the attacker could not see

packets

BadPackets
Malformed, impossible or out-of-order packets
ClientBrand
Clients announcing a known cheat client brand or channel, or a spoofed brand

world

Scaffold
Bridging with impossible placement timing or angles
FastBreak
Blocks broken faster than the expected break time
Nuker
Breaking many blocks at once or out of reach
InventoryMove
Inventory clicks while moving
BlockReach
A block placed or broken farther away than an arm can reach
BlockSight
A block edited without line of sight to it
XRay
Repeatedly mining straight to rare ores that had no open face

See it on your own server

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